Created two fill methods; one for solid fills and another for patterns & textures. These are not provided by Qt so they took most of the day to sort out. The more complicated one was for patterns & textures. For this I decided to;

  • use a duplicate image to keep track of the boundary
  • use an empty image (same size/type) with complete fill as source for color

So with the image being edited and these two other images I was able to apply a pattern or texture. This is much slower than filling a solid color but it works well.

Also did a bunch of house keeping (changing Font to Text etc) and introduced a Fill palette.

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